Hey there, readers!
First off, I would like to share this link and let everyone know that a dungeon of mine was nominated and I am up for Acerak’s Apprentice in Chris Perkins’ weekly column. The voting ends tomorrow, I believe. Check it out here and vote:
I will not tell which is mine as I hope everyone votes for the dungeon they believe to be best. Now onto my content for the week…
This past week I learned a few lessons in running a D&D campaign. My campaign “A Quest for Starfire’s Gaze” has been running since December 2010. It’s a 4th edition campaign that started at level 1 and we are currently at level 22 and in the epic tier. We have begun the final dungeon in the 4th edition Tomb of Horrors adventure. (I will not post any spoilers, I promise!) Here are some quick lessons learned from our last session:
- Keep D&D sessions to 5-6 hours at the maximum. We played for 11 hours at our last session for the first time ever. Players start to get pissy, roleplaying suffers, and as a DM…you drain yourself. More gets done and more fun is had in the shorter games.
- Be careful when adding new players mid-campaign. Adding someone is always fun. We’ve only added one person between levels 1-22. This week we added 2 new PCs. Person A clashed with a current PC (which is no fair to either) and person B was a phenomenal player and roleplayer but he was so into it that he and person A also clashed (is there a pattern here with player A?)
- Tornado warnings tend to interrupt games. As does extreme hail and funnel clouds visible from your window. Just know that.
- Have plenty of space. Cramped play space is no fun. We had two huge tables put together and the room it allowed actually made the game more fun. Have plenty of space!
- Have fun but stay focused and keep the game moving. You get more done, have more fun, and everything stays smooth when you focus on the task at hand and don’t waste time. Keep the game focused and keep it moving.
Use these to make your games better and don’t forget to go vote for Acerak’s Apprentice!!!