**Disclaimer: I use both published adventures and my own imagination to create this campaign. About 75% of it is my own creation while some is inspired by others’ writings. For this however, I have used a published adventure for about 80% of it. I would like to give credit where credit is due: This session was inspired by the adventure, “Tomb of Horrors” by Ari Marmell and Scott Fitzgerald Gray**
The PCs landed in what appeared to be a tomb. Out of fear of spoiling this fantastic published super-adventure, I will give the highlights of what happened during last night’s session.
Thalion was reduced to the size of a halfling and Shadow began aging rapidly. Three successfully performed the Remove Affliction ritual on both, returning them to normal. Thalion then lost his magic sword. Three had a back-up he let him borrow.
Argarwane caught back up with the group (see bottom of blog for more). They continued through the tomb taking damage and triggering traps all night. Luckily, they found the means to allow them an extended rest.
After becoming rather lost, the players began breaking down.
DM Seeking Advice
1. My players became increasingly frustrated that they were lost. They had one dead end with a “figure” on the wall. Surprisingly, none of them even did a basic Perception check on the figure. They did everything in that room BUT examine the only thing in there. As a DM, what do you do when your players skip the most basic action in a room? I let them continue until they broke down and said they had nothing left. It’s partially my fault for letting this go on yet they’re not dumb by any means. I assumed they would do a Perception check.
2. One player has the warforged character named “Three.” He was appalled that his character took poison damage (from a fungus pit). I understand he has no need to breathe, but in the compendium it lists what does not affect a warforged and this is not included. I stood my ground and made him take it. That really pissed him off. What do you do when the players break down and attack the DM’s decisions? Advice?
3. Last point. Argarwane is with the group in the tomb. There is no entrance or exit that can be used at-will. Argarwane’s player, Drew, will no longer be joining our sessions as he is moving away. Any ideas on how to sign him off? (Argarwane is a king in my campaign, of a land called Algoria.) I’m at a loss since he is in the tomb with them and there is no easy way for him to just walk away.
Thanks for all your advice! And thanks for reading!