**Disclaimer: I use both published adventures and my own imagination to create this campaign. About 75% of it is my own creation while some is inspired by others’ writings. I would like to give credit where credit is due: This session was inspired by the adventure, “Tomb of Horrors” by Ari Marmell and Scott Fitzgerald Gray**
And so we begin…
As you awake from your rest, you remember that the portal beneath Hammerfast had taken you to a grotto. You can hear the sounds of rushing water nearby and the pool is about three feet deep. The water is cool and refreshing.
A DC 22 Perception check notices a sparkling area of the pool. When examined, the water ripples into the face of Aranil. The face has a message.
Brave Adventurers, welcome to Greyhawk! Be not afraid of one of my own who may seek you out here. His words, although troubling, may provide direction to Starfire. Also, I have a messenger in the Astral Sea, providing me information of great value. I am piecing this puzzle together slowly and I will notify you all when I’ve made more progress. Lastly, I turn to you Baurus. The Dwarven city Minora, from which we met you, has vanished. If you can provide any insight please send word. Luck to you all, Aranil.
The PCs leave the grotto and head into the wilderness. They meet an eladrin who warns them of a danger in his world (the Feywild) that may crossover into their world if it has not already. They agree to check it out. After they encounter wild fey creatures in Greyhawk, they know something is not right. A crossover appears in the wilderness and they take it to the Feywild.
After entering the Feywild, the PCs are attacked by a dusk unicorn and a few other creatures. They then find their way to the Garden of Graves and the Tomb of Horrors begins!
The PCs are currently making their way through the Garden of Graves part of the adventure. They are solving puzzles, defeating monsters, and discovering strange magic. Thalion was almost killed in a fight with look-a-likes. He was brought down by his own friends by mistake but managed to just barely survive. The PCs are about halfway through the Garden of Graves.
DM Review of “Tomb of Horrors”
I’ve enjoyed the adventure thus far. It is a super-adventure made up of four connected adventures that differ by the level of the PCs. It is not designed to be played straight through but rather an adventure to keep coming back to at the right time. The overall design is beautiful. I love the puzzles and mindgames that are played (not sure my players appreciate me choosing this adventure though).
One of my players called his father (a veteran D&D player) and asked before we started: “Hey Dad, what can you tell me about Tomb of Horrors?” (The original was published in the 70s but we are playing the 4th Edition remake) His father simply replied, “What is your next character going to be? Cuz you will probably die there….” Haha the look on his face was priceless.
The first adventure is a little slow although I understand with it being the lowest level and all. The setting is interesting enough and there is plenty to do. The overall idea and design absolutely amazes me. This looks to be a fun and very challenging adventure overall. I give the 4th Edition “Tomb of Horrors”: